Corrected a weapon REF that was placing a wrong version of a weapon that wouldn't display. Project AHO - Added a display for this mod in the Dragonborn Hall. Clockwork is a DLC-sized quest and player home mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition centered around the Clockwork Castle and its mysterious inhabitants, the Gilded. *(Opcional), no es necesario, pero seguramente lo necesites para más parches. EconomyOverhaul CV - Ordinator Patch.esp. Jk’s skyrim - thunderchild patch Clockwork The forgotten city Blackreach railroad Moonpath to elsweyr sse A quality world map Pastel map markers Radiant unique potions and poisons Realistic conversations Realm of lorkhan - custom alt start. Morrowloot Ultimate - Added a missed weapon conflict. Skyrim Unique Treasures - Fixed incorrect formID for Micmou's Spade in the SUT digging tools formlist. Artificer - Added Conflict Resolution for some items that were missed previously. Tools of Kagrenac - Adjusted the replica recipe for the ring of the wind to check for completion of stage 200 of the quest in this mod. A (moderate) DLC-sized adventure with ~6 hours of play-time. Teldryn Serious - Corrected an invalid formID for ESL flagging. Skyrim Particle Patch for ENB - Replaces the Mesh for Erikur's house with Legacy's compatible version. Immersive College of Winterhold - Fixed the platforms for the statues in the Dragonborn Hall to be invisible. JK's Skyrim - Farmhouse Chimneys Patch; Extravagant Interiors - Solitude 4K; Updated. (Thanks to Jelidity for reporting this). They also won't be able to bring any companions, unless the companion is scripted to effectively teleport to the player at all times. It's fairly low priority in the grand scheme of things, so if another mod also edits these files, you'll probably want to let it override the ones included in Clockwork. On games in progress in which you have already found the ring, you must console in Legacy's version to Display it. Wyrmstooth - Created replica recipes for Embersunder and Nighthunter's Locket, which are items that you can turn in to complete Wyrmstooth quests. Royal Armory - Finders Keepers will now ignore the Test Cell REFs from this mod. Stopping him would almost certainly involve breaking Multiple Adoptions support, meaning you couldn't move your family to Clockwork Castle. Better Skill and Quest Book Names - Forwarded USSEP spelling fixes. Skyrim Underground - Corrected the lighting in the Dragonborn Hall that was reverted to old settings by the patch. Food placed in the barrels in the cool-room off the kitchen will not spoil. Qw_CACO_AOS Patch.esp. Claws that have been placed in the dragon claw display in the Castle Armoury seem to have an inflated selection area, making it difficult to access mounts to either side of them. Use the "coc" console command to teleport to a Clockwork Castle interior cell (e.g. Konahrik's Accoutrements - Forwarded a script update from the main Legacy mod. (E.g. +JK's Skyrim SE Clockwork Patch +JK's Skyrim - Carriage and Ferry Travel (CFTO) Patch +JK's Skyrim all in one +Inigo CACO +iNeed CACO +Salt and Wind - KS Hairdo's Retexture 3.0 +Immersive KS Hairdos +KS Hairdos SSE +Hunterborn MCM CACO +Hunterborn SE MCM +Gray Cowl Nocturnal CACO Open Cities Skyrim – Patch with JK’s is being planned by the devs, but it will most likely take a lot of time. -----------------------------------------------------, Skyrim Sewers - Added new displays from this mod. Fixed rare issue where a character would not arrive properly to the Thalmor Embassy during Diplomatic Immunity. Konahrik's Accoutrements - Corrected Vahlok's Mask being invisible. Skyrim Unique Treasures - Fixed a typo in the activator for the Oblivion Dagger and Alduin. Relics of Hyrule - Corrected a RoH and Legacy chest clipping with each other. 1. Morrowloot - Added Legacy's Mesh for Scourge, which was being overwritten by this mod causing an incorrect model to be shown. hello to anyone that checks this out! Navmesh edits to match the changes in the latest Legacy version for the following mods: Dawn of Skyrim - Patch updated to reflect the plugin name change for that mod. (This is likely to be reflected in similar problems across the game as a whole, though.) Patches for all of JK's Whitern Interior mods. It's a big, detailed cell with long view-distances, simple as that. Immersive Armors - Replaced the the Light Robes to display for the incorrect Unarmored Robes. Because I have heavy clipping issues in both towns for some reason. Morrowloot Ultimate - Disabled Morrowloot Ultimate's version of Orgnum's Coffer, which was missed previously. Log in to view your list of favourite games. Helgen Reborn - Replaced a book in this mod with a Legacy Book Covers Lost Library version that will display properly. Clockwork and Keld-Nar compatibility info added to Patches tab. Heavily inspired by Dwemer technology, all kinds of machinery and conveniences were later added to the manor; and over time it instead came to be called "Clockwork Castle". Skyrim Patch 1.3 (15. Die Patches werden in der Regel automatisch von der Steam Engine heruntergeladen. Main file is still required. Guard's Armor Replacer - Adjusted the positioning of a few mannequins in the Armory. Staff of Sheogorath - Fork of Horripilation now displays the replica only. JK’s Dragonsreach JK’s The Drunken Huntsman. It would be best to leave the companion/s behind in that case; story-wise the player is intended to be alone. Qw_CACO_3DNPC Patch.esp. (Thanks to Deapri), Solitude Expansion - Fixes for the deleted navmeshes in this mod (courtesy of ra2phoenix), Static Mesh Improvement Mod - Addresses mesh compatibility issues. PC SSE - Patch. (Essentially they were made to match the other dragon priest masks. In any case; if you care more about every last detail of the conflicting mod working correctly, load it after Clockwork. Any case ; if you use RCI the Drunken Huntsman for compatibility JS. The Hall of Elements, and what is it that keeps you from leaving the 's! Available on its Nexus page auto-detected depending on the same post 's Fist having incorrect person... Castle 's main Hall Xahtax ), no es necesario, pero seguramente lo necesites más! Had their activators mixed up player is intended to be due to a Clockwork Castle ; a full-featured player.! Will also give you Clockwork 's bathing effects, however, which was being overwritten by this mod causing incorrect... 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